Press kit
Mageloom FX fact sheet
| Product | Mageloom FX |
|---|---|
| Developer and publisher | Extalia, Greece |
| What it is | A desktop app that generates spell and impact VFX for games and exports them as sprite sheets, PNG sequences, Godot 4 scenes and Unity 6 prefabs, or plays them live inside Godot and Unity (Live 3D) |
| Version | 0.5, early access: the first public release |
| Platforms | macOS (Apple Silicon, macOS 13 or newer) and Windows. Linux coming as a beta |
| Engines | Godot 4.4 or later, Unity 6 (URP and Built-in). Sprite sheets and PNG sequences for any other engine |
| Release | itch.io first, Steam after. Dates to be announced |
| Price | $19.99 founder price on itch.io, $29.99 on itch.io and Steam after the Steam launch |
| Free version | demo.mageloomfx.com, in the browser: the Classic 2D editor with its exports, and a try-out of the 3D effects. Exporting 3D effects is in the app. |
| Website | mageloomfx.com |
| Contact | [email protected] |
In one paragraph
Mageloom FX generates game spell effects from 19 families and 16 materials, twelve candidates at a time, and ships 40 ready starter effects: fire, ice, poison, level-ups, heals and buffs. Each one plays on a 3D cast stage between a caster and a target, so you see where it starts, where it lands and how the hit reads. Three looks (Cinema, Blend and Painted) match glowing or hand-painted art. A Designer exposes every element with one-click quick buttons, drag handles on the stage, keyframes and a parametric shape editor. Exports are sprite sheets, PNG sequences, a Godot 4 folder that stays linked to the project, or a Unity 6 package, and Live 3D, where the effect plays inside Godot or Unity itself, sharp from any camera. Every engine export carries game controls: runtime recolour, scale, a ground decal, a real light and events. A pixel-art mode and 4 or 8 direction sets serve 2D, top-down and isometric games. A command line and an MCP server let AI coding agents do all of it. Version 0.5 is an early access release for macOS and Windows. It runs offline with no telemetry.
Features
- 19 spell families including ground effects, 16 materials with six liquids, 5 styles, three looks, your own materials
- 40 ready starter effects: fire, ice, poison, level-up, heal and buffs
- Cast stage with placement on self, target, ground or a body socket, and your own character mesh
- Designer with quick buttons, drag handles, layers, keyframes, curves, shapes and mesh import (.glb, .gltf, .obj)
- Godot 4.4 or later (tested on 4.7): sprite sheet scenes linked to the project, and Live 3D
- Unity 6 (URP and Built-in, early access): sprite sheet prefabs and Live 3D, new in this release
- Game controls in both engines: runtime recolour and hue shift, scale, ground decal, real light, impact and finish events
- Pixel-art mode (16 to 128 px, palettes, dithering, outline) and 4 or 8 direction sets for isometric and top-down games
- First-run tour, Start here guides and a sample Godot project
- Performance budget with VRAM and overdraw per effect
fxCLI and MCP server for AI agents- macOS (Apple Silicon) and Windows; Linux coming as a beta
Logo and icon
Please don't recolour or crop the icon. Write the name as "Mageloom FX".
Screenshots
Click for the full-size JPG. All images are captured from the app.
Fire bolt hitting the target on the cast stage
Storm strike with timeline and candidates
Placement: choose where the effect lands
The Designer with a keyframe curve
Shape editor, meteor rock
Godot link panel